Build Season Progress

The first group wanted to be able to hang, chip the ball, have speed over power, rotate, and to be able to continue moving if flipped. Their idea was an offensive robot. The second group wanted to focus on getting the ball in the goal to score, have a kicker that provides a forward or topspin on the ball while keeping it on the ground, maneuverability, good ball control, and go over the bumps rather than through the tunnels. The third group wanted tank treads, the ability to go through the tunnels, a kicking mechanism – possible pneumatics – with variable power, a vacuum to control the ball, and have the robot stay in midfield to control returned balls. The fourth group analyzed what would be needed for each of the zones and figured that the ideal robot would have what was most needed for all three zones. They want the robot to be fast and maneuverable, go over bumps and have two kickers. The fifth group wanted speed over power, the ability to manipulate the ball from all sides, treads, and a deployable ramp. Finally, the sixth group wanted power over speed, tank tread or worm drive, different ways to shoot, the ability to hang, and the ability to go over the bumps.  
 The third day of strategy was divided into six sub-categories, Autonomous, Game, Endgame, Size, Speed/Mobility, and Ball handling, and discussed what we wanted to accomplish during the game. In Zone One, we wanted to score the ball in our zone during the Autonomous period, use the wall to score and to bounce balls to our alliance robots, block our opponents from hanging or hang ourselves, have a fast, medium-sized robot to outrun opponents and be able to hang, and a control device to give a more precise shot. In Zone Two, we wanted to be able to pass balls to Zone One, have the ability to hang and a good defense against others hanging, have at least the ability to move balls, if not posses them, and be as tall as possible. In Zone Three, we want to get the balls out of our zone to the center or – if possible – our goal area, take control of them (the balls), block opponents from hanging off their tower during the Endgame, speed, a good passing device, and a robot that is large enough to block others, yet small enough to travel over bumps.On the fourth day of strategy, prototyping was done to test different ideas. Some people worked on the game pieces, drive base, wheel drive, and kickers – both pneumatic and otherwise. The goal is to be done with prototypes and have a set design by Thursday, January 21st, so we can begin building in our respective Sub-teams.     With the end of week three, team 1425 is a bit behind schedule but things seem like they will be picking up within the next two weeks. A working prototype of a kicker has been finished and all other kickers have been put on hold for times' sake. Hopefully in the next couple of days, all of the kinks can be fixed and we will be ready with the kicker.The vaccum has also been put on hold due to the amount of power that would be needed. Rollers are being discussed as another way of handling the ball. The hanging device is starting to be prototyped, with a telescoping arm and a wench system to lift the robot to suspend.